1: Are Video Games Good for Learning?
Background:
This article talks about how video games can be used for educational purposes. It talks about how we can use simulations to provide students with experience and show them how a given complex system works.
How I Used It:
I used this article to further the idea that video games can be useful in a learning environment. I specifically leaned into the idea that they can help students to understand a complex system. I also added that video games allow players to see the effects of their actions in a complex system, which they wouldn’t normally be able to do outside of a simulation.
Gee, James Paul, Idunn, Are Video Games Good For Learning. 2 October 2006. https://www.idunn.no/doi/full/10.18261/ISSN1891-943X-2006-03-02
Background:
This medical article talks about how tests can access knowledge acquisition and ability to reason, but actual performance across a range of patient problems is required to get a reliable measure of a students clinical skills.
How I Used It:
I used this article to push the idea that, while tests are important for measuring knowledge on a certain topic, they cannot be the only thing used to determine a students skill. I also talked about how tests can lead to a fixation on grades and memorizing information.
The British Medical Journal, Skill Based Assessment, 26 March 2003. https://www.bmj.com/content/326/7391/703.short
Background:
This article compares the effects of individual learning versus group learning. It was found that groups performed better at learning complex tasks, and that individuals performed better at recalling information.
How I Used This:
I used this article to push the idea that putting students into situations where they need to work together gives them a better understanding on the complex task they are working on. It also decreases the cognitive load that each student has to bear.
Kirschner, Femke, Science Direct, Individual and group-based learning from complex cognitive tasks: Effects on retention and transfer efficiency, March 2009. https://www.sciencedirect.com/science/article/pii/S0747563208002227
Background:
This article talks about how different console brands use overlay achievements to reward players for completing objects. It looks to find out if players actually pay attention to these trophies.
How I Used It:
I use this article to talk about how games reward and incentivize a player for using their in game systems and mastering them. I compared this to how schools incentivize students.
Cruz, Carlos, Science Direct, The need to achieve: Players’ perceptions and uses of extrinsic meta-game reward systems for video game consoles, June 2017. https://www.sciencedirect.com/science/article/pii/S0747563215300960#bib38
5: Use of Animation in Teaching Cell Biology
Background:
This article talks about the best ways to use animations to show illustrations of cells and other scientific ideas. It also talks about how animations can be beneficial to students.
How I Used It:
I used this to push the idea that simulations of different complex systems using animation and video games can be beneficial to a students learning process, and help them understand a topic better.
Stith, Bradley J, ASCB, Use of Animation in Teaching Cell Biology, 13 October 2017. https://www.lifescied.org/doi/full/10.1187/cbe.03-10-0018
6: ARE-VIDEOGAMES-A-WASTE-OF-TIME-THE-PEDAGOGICAL-VALUE-OF-VIDEOGAMES-A-MULTI-STAKEHOLDER APPROACH
Background:
This paper highlights a debate between parents, students, and teachers regarding the pedagogical value of video games and how games can be used for learning. It mainly focus’s on for dimensions: video games as a recreational device, video games as a pedagogical tool, video game creation in general, and video game creation as a pedagogical tool.
How I Used It.
I used this to further my understanding of how video games could effect education, and what impact they could have on students.
Background:
This article talks about how important having good teaching methods are for a music student. The study found that cooperation creates a meaningful outcome for students.
How I Used It:
I used this article to talk about how important cooperation and experience are in the world of music. Students need experience to perform well in the music world, and teachers need to supply that to them.
Bilen, Sermin, Science Direct, The effect of cooperative learning on the ability of prospect of music teachers to apply Orff-Schulwerk activities, 20 January 2010. https://www.sciencedirect.com/science/article/pii/S187704281000827X
Background:
This article talks about how the industries of our world are growing and changing, and how we need our education system to change with them. Schooling for children needs to teach more skills, rather then just teaching to a curriculum. While based teaching does have a place in the world of education, students cannot compete, students cannot compete or better todays industries without the necessary skills.
How I Used It:
I used this article to further my understand of how video games can effect our world as a whole, and how they can benefit students going into the real world.
Flores, Emmanuel, Xu, Xun, Lu, Yuqian, A Reference Human-centric Architecture Model: a skill-based approach for education of future workforce, 2022. https://www.sciencedirect.com/science/article/pii/S2351978920316024
9. Video Games and Children: Violence in Video Games
Background:
This paper talks about how the world of video games promotes violence. It is the paper I chose to argue against in my rebuttal post. It talks about how advertisers of video games use violence as a tool for promotion, and try to use it to get younger audiences to play their games.
How I Used It:
I used this for my original rebuttal argument. My argument against this point had to do with the fact that it was at the fault of the parents for not seeing what media their kids were taking in, not the games.
Filiz Öztütüncü Doğan, Video Games and Children: Violence in Video Games, 2006. https://www.neuropsychiatricinvestigation.org/Content/files/sayilar/pdf/EN-YeniSempozyum-47b2facc.pdf
Background:
This abstract talks about how kids use media as a way to help with development and the difficulties they may encounter in childhood.
How I Used It:
I used this in my original rebuttal. I use the points made in this to further the idea that kids use video games as a means of escapism, due to difficulties with managing stress or their home lives.
APA PsycNet, What Attracts Children?, 2006. https://psycnet.apa.org/record/2006-05034-011
11. Groups perform better than the best individuals on Letters-to-Numbers problems
Background:
This study tested group versus individuals to see who would do better at solving codes. Groups of people did significantly better then individuals.
How I Used It:
I used this article to further my point that group based work is important to learning any complex system.
Laughlin, Patrick R, Science Direct, Groups perform better than the best individuals on Letters-to-Numbers problems, July 2002. https://www.sciencedirect.com/science/article/pii/S0749597802000031
This is as done as I am going to get this. The last thing I have to complete before I ask for a grade conference is the Reflective Statement.
Cool. Making progress. Finish line in view.