Causual – Bitagaming

Gaming is affecting people

Along with the development of science – technology, people’s material and spiritual life is increasingly enhanced. In addition to the needs for clothing and living, people’s entertainment needs also increase. And to meet this, countless pastime games were born. But sadly, the folk games that are useful and imbued with national identity are fading away, and then gradually in danger of disappearing, instead, there is an explosion and development beyond the control of the game. electronics. This situation has caused a lot of consequences and consequences by the abuse of video games and deep immersion in the virtual world.

Video games are really just games for entertainment, relaxation, stress relief after a stressful day of studying and working. It is a hobby formed on social networks, you just need to have an account to log in to be able to play any game you want.

Game creators want to create it to help people relieve stress or mainly play to meet more new friends, entertain after a tiring day of work or study. The game was born with good intentions, but it seems that video games are being used by users in an unhealthy way.

Video games in recent years for young people have become a pastime with great attraction. Video games are available on phones, computers, ipads…and are attractive to many students. If these games are used for healthy purposes, it will help clear the mind and relieve stress. However, if not used for the right purpose, it will easily lead to addiction and be difficult to quit. It has become an indispensable spiritual dish of many students after school and work.

Depending on how much one plays the game, it affects each person’s body and mind differently. It has a very bad effect on game addicts. Physically people with this disease spend a lot of time playing games, playing non-stop, causing their health to decline rapidly. Game addiction also makes patients unable to eat and sleep in moderation. A systematic review in 2021 revealed that 3-4% of gamers worldwide are addicted to video games, meaning that as many as 60 million or more people are suffering. In November 2017, the Chinese press published a news that caused a stir: a student broke into the computer desk because he played the game for two days in a row. Many students have fasted to use the money for gaming purposes. Exposure to electronic devices for many hours has already caused negative health effects, non-stop gaming will certainly cause more serious effects. Most of the game addicts are students. This is a period of rapid physical and mental growth. However, game addiction will become a barrier that makes them slow to grow in height and weight and face physical weakness, malnutrition, anemia…

Biologically, addiction to online games affects a lot psychologically. The emotional and behavioral disturbances caused by this illness are at the root of a wide range of mental disorders such as:

Depression: Studies show that people addicted to online games have reduced serotonin at the synaptic cleft – a mechanism similar to depression. As a result, uncontrolled depression can increase the risk of depression. Depression combined with online gaming addiction will have serious effects on health and other aspects of life.

Anxiety disorders: In addition to depression, people addicted to online games are also at high risk of developing an anxiety disorder. Anxiety disorders are characterized by excessive, persistent, even irrational anxiety with no specific cause.

Other mental disorders: Online gaming addiction also causes many mental health related problems such as Self-Harm syndrome, conduct disorder, attention deficit hyperactivity disorder. , mental disorders, psychotic disorders, paranoid disorders… If occurring during adolescence, this pathology also causes distortions and distortions in personality.

Causes abnormal changes in the brain. In many studies, experts have found that online gaming addiction alters brain structure and activity on MRI images. A randomized study conducted on 22 healthy people aged 18 to 29 who played violent video games for 10 hours a day showed that brain regions such as the olfactory cortex – hippocampus, left lower frontal lobe were affected. less active than before.

Gaming increases endogenous morphine, including dopamine – the neurotransmitter that produces feelings of relaxation and euphoria. However, if you are addicted to online games, the amount of this hormone will increase sharply, causing the concentration of biochemical substances in the brain to be disturbed, leading to many problems related to psychology and nerves.

But it is also undeniable that there are many people who make very good money from games, such as game tournaments like League of Legends, CS:GO, pubg and many more. individuals will be paid as outside work with bonuses if they win the tournament. One of the most successful people in the game industry is Faker, real name Lee Sang-Hyeok, aka Faker, earned over 1.3 million U.S. dollars as of February 2022, and that number has only increased as the year progress. But this does not mean that everyone is like that, of course you have to play the game very well and have high skills. Young people do not dream too much about becoming gamers and earning huge income from video games. If there are thousands of people, only one person can do it.

Game is always attractive always attractive to us. Besides participating in games, we need to strive to become good students and good children. At the same time, we also know how to prevent other students from being so passionate about the game that they distract their studies and make many different mistakes.

Preferences

Does familiarity affect the enjoyment of touchscreen games for people with dementia? by

International Journal of Medical Informatics Volume 91, July 2016, Pages e1-e8

https://www.sciencedirect.com/science/article/abs/pii/S1386505616300211

Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

Authors of this article:Magdalena Kowal 1  ;  Eoin Conroy 1  ;  Niall Ramsbottom 1  ;  Tim Smithies 1  ;  Adam Toth 1  ;  Mark Campbell 1  https://games.jmir.org/2021/2/e26575

Why do people play games? A meta-analysis, by Juho Hamari, Volume 37, Issue 3, June 2017, Pages 125-141. https://www.sciencedirect.com/science/article/abs/pii/S0268401216307897

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