Causal Rewrite- Bitagaming

Gaming is affecting people

Along with the development of science – technology, people’s material and spiritual life is increasingly enhanced. In addition to the needs for clothing and living, people’s entertainment needs are also increasing. And to meet this, countless pastime games were born. It greatly affects the younger generations, instead of choosing to try to learn, now there are more distracting them. It leads to a serious consequence. This situation has been causing many consequences, caused by the abuse of video games and deep immersion in the virtual world.

Video games are actually just a game to relax and relieve stress after a stressful day of studying and working for a hobby that is used by almost all young people today and has been formed above. social network from there create links with others and have more friends to relieve pressure after a stressful and tiring day but it’s not too difficult to play a game you just need to turn on the computer phone log in to them download the game and you can play the game anywhere you want

Most game creator want to create a game to help people relieve the essential needs of stress relief after a working days. But it seems video games are being used unfairly by gamers not all game players are using it in a not healthy way but only some people spend most of their time playing games and can’t do anything else or spend too much time just spending time on video game. It partly affects their physical and mental health because you are physically because playing games you just sit around and do nothing else that is just sitting there playing games movies makes your body tired now for example sit for a day I’m sitting and playing games it will affect my spine affect the security organs. If the player is a game addict then it is a completely horrible thing than a single player i game normally even they don’t eat, don’t drink, don’t exercise, even they stay up all night and that affects their body a lot.

To approve that my oppinion is quite right, this is a quote from Does familiarity affect the enjoyment of touchscreen games for people with dementia? The author mentioned that people who get dementia is impairs the body’s congnitive processes, including memory, language, and functionality, and í í incruable. They explain that the reason why people addicted to the video game cause of the technology as touchscreen interfaces, ipad, computer,… It verify that those activities on smart technology requires the user’s attention and enjoy on what they do.

Video games in recent years have changed with young people becoming a pastime with great attraction like all young people around the world. It is very popular nowadays because it is available on almost all electronic devices such as phones, computers, Ipads, etc. If these video games are used for a healthy purpose, it will Helps to relax the mind and reduce stress and fatigue. If used improperly, it will lead to addiction and very difficult to quit like drugs and other stimulants. Video games have become indispensable spiritual food for many students during school hours.

Depending on how much each person plays the game, it affects the body and mental health differently. It has a very bad effect on people who are addicted to physical games, these patients spend all their time playing non-stop games, causing rapid health decline a study and by 2021 it has been shown that 3 to 4% of the total population The world race addicted to video games means there are more than 60 million people suffering from game addiction. In November 2000, a student lost consciousness and had to be taken to the emergency room for playing games for 2 days straight. Highlighting the reality of game addiction of many young people. Many students had to fast to use that money just to play games. Excessive exposure to electronic devices and playing games for long hours to have negative effects on health, continuous gaming will certainly cause more serious effects that may not be now or later. Young people are often the group that is easily addicted to games because the development of science and technology makes them more exposed to technology, they know how to use computers more, and because young people are the stage of life. develop rapidly physically and mentally. However genes will become a barrier that makes you slow in body growth such as height and weight And even face weakness and malnutrition care,…

The two core symptom criteria of depression are either chronic low mood or loss of interest and loss of pleasure (anhedonia). Depression is generally characterized by changes in affect, cognition, neurovegetative functions, and interepisode remissions [87]. Apart from physical manifestations, such as fatigue, insomnia or hypersomnia, weight loss, and digestive issues, individuals with depression can experience a diminished ability to think and concentrate, and experience greater indecisiveness, feelings of worthlessness, and excessive guilt with recurrent thoughts of death or suicide. – Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games.

Studies show that people who are addicted to video games often have low serotonin in the synaptic cleft, one of the chemicals in the body that is similar to depression. increased risk of depression in combination with online gaming addiction will seriously affect health and competitive aspects of life and often they will spend all their time playing games alone they don’t want to be in social contact. I don’t want to talk to my friends. The only thing they need is to play games and communicate through games.

Biologically addicted to online games and psychological effects, the emotional and behavioral disturbances caused by this disease are the root of a variety of mental disorders such as depression. Anxiety disorders: In addition to depression, people addicted to online games are also at high risk of developing an anxiety disorder. Anxiety disorders are characterized by excessive, persistent, even irrational anxiety with no specific cause. A quote from the article “ Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games.” The author want us to know the dangerous of depression. It affect our body in a terrify way.

Depression is generally characterized by changes in affect, cognition, neurovegetative functions, and interepisode remissions [87]. Apart from physical manifestations, such as fatigue, insomnia or hypersomnia, weight loss, and digestive issues, individuals with depression can experience a diminished ability to think and concentrate, and experience greater indecisiveness, feelings of worthlessness, and excessive guilt with recurrent thoughts of death or suicide.

In additional, teenager seem spend their real money in unreal game. In a research essay from MattiMäntymäki and JariSalo, the article called “Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption.” User’s purchasing in SVW(Social virtual worlds) just to have the things that has no value in our world. I could say that one thing probably make them to buy unreal thing is they don’t have enough correct information and no advice to know things they’re purchasing has no value. The second things is the operator is making a scenario that if user upgrade their account, they could help more benefits while create an account is free.

Playing live games also causes many mental health problems such as post-self-harm syndrome, conduct disorder, attention deficit hyperactivity disorder, psychosis, and paranoid disorder. If it occurs in adolescents, this pathology can cause personality distortions in their behavior. They cause abnormalities in the brain. In several studies, experts have found that online gaming addiction changes the structure of brain activity on MRI images. Several randomized studies performed in 22 healthy 18- to 29-year-olds who played violent video games for 10 hours showed that regions with surnames such as olfactory bulb, right lower frontal hippocampus, affected and it performed much worse than before

Gaming increases endogenous morphine, including dopamine – the neurotransmitter that produces feelings of relaxation and euphoria. However, if you are addicted to online games, the amount of this hormone will increase sharply, causing the concentration of biochemical substances in the brain to be disturbed, leading to many problems related to psychology and nerves.

But it is also undeniable that there are many people who make very good money from games, such as game tournaments like League of Legends, CS:GO, pubg and many more. individuals will be paid as outside work with bonuses if they win the tournament. One of the most successful people in the game industry is Faker, real name Lee Sang-Hyeok, aka Faker, earned over 1.3 million U.S. dollars as of February 2022, and that number has only increased as the year progress. But this does not mean that everyone is like that, of course you have to play the game very well and have high skills. Young people do not dream too much about becoming gamers and earning huge income from video games. If there are thousands of people, only one person can do it.

Game is always attractive always attractive to us. Besides participating in games, we need to strive to become good students and good children. At the same time, we also know how to prevent other students from being so passionate about the game that they distract their studies and make many different mistakes.

Preferences

Does familiarity affect the enjoyment of touchscreen games for people with dementia? by

International Journal of Medical Informatics Volume 91, July 2016, Pages e1-e8

https://www.sciencedirect.com/science/article/abs/pii/S1386505616300211

Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

Authors of this article:Magdalena Kowal 1  ;  Eoin Conroy 1  ;  Niall Ramsbottom 1  ;  Tim Smithies 1  ;  Adam Toth 1  ;  Mark Campbell 1  https://games.jmir.org/2021/2/e26575

Why do people play games? A meta-analysis, by Juho Hamari, Volume 37, Issue 3, June 2017, Pages 125-141. https://www.sciencedirect.com/science/article/abs/pii/S0268401216307897

Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption.

By MattiMäntymäki and JariSalo, Volume 35, Issue 1, February 2015, Pages 124-134

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5 Responses to Causal Rewrite- Bitagaming

  1. davidbdale's avatar davidbdale says:

    I’m sorry, Bitagaming. Because I have seen strong evidence in your class notes, your non-portfolio assignments, your Annotated Bibliography, and elsewhere, that you have significant and obvious difficulty writing fluent English sentences, the work I read here is evidently not your own. It’s not fluent either; instead, it bears all the hallmarks of having been generated by a computer translation program from another language. I understand the impulse to take this shortcut to fluency, but I can’t condone it. Because I can’t “untranslate” the work into its original language, I can’t trace the material back to the first author.

    If I’m mistaken, and you can produce your own drafts from original sources, you should provide me with good drafts of your own immediately.

  2. davidbdale's avatar davidbdale says:

    Another approach. If you can show me what specific material you gained from the sources you cite as “Preferences,” I might gain some confidence in your work. As it stands, you don’t use citations at all in your essay to indicate which sources you consulted for the specific claims you make. The purpose of citation is to make it EASY for readers to follow your claims (and the quotations/summaries you cite) back to the originals for more information. You don’t provide us with that opportunity.

  3. davidbdale's avatar davidbdale says:

    I’ve followed your links to the sources and find very little evidence that you consulted them fruitfully in preparing your own text. Perhaps that’s why you didn’t cite them in the body of your work. Either way, you’re violating the purpose of a research argument if you don’t enlist expert sources in supporting your own point of view.

  4. bitagaming's avatar bitagaming says:

    Thank you for your feedback, I have missed understand that I should put these informations from the references to my post instead of just read them and use them as background informations. Can you take a look at my work again? Thank you so much!

    • davidbdale's avatar davidbdale says:

      I appreciate the effort, Bitagaming, and I wish I could applaud the results, but no amount of tinkering with the citation technique will make the content of your writing comprehensible. This is simply not college-level English, even after acknowledging the challenge you face trying to be persuasive in a new language.

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